![]() I think the Lati- Flute in Alpha Ruby/Omega Sapphire, where you don't have to have the monster whose power you are using in the party, was far better. ![]() Both modern Pokemon and Monster Crown have decided to solve this dilemma by giving the world traversal powers to the player character or to someone else's monsters. They are terrible because you have to devote one or more of your monsters to being an HM slave. They are great because you are using your monsters on the field to make progress. ![]() Then you use them once, and they never get used for anything else. You get a bunch of puzzle solving powers halfway through the game that are super cool. The default volume setting is the lowest except mute, and it's still louder than your random podcast or youtube video you might want to listen to while grinding levels. Oh, hey, there's a monster that appears in such and such a place when the moon is gold. The fact that there are legends and myths that reveal themselves that you can just run across is super cool. The focus on breeding and the glitches in the Scout system makes grinding for levels a lot more tedious. The Paper Mario style you can do a first hit outside of combat + Earthbound auto-kill weak monsters Scout system makes grinding for levels a lot less tedious. It hasn't happened yet, but I haven't finished the story, so we'll see. And with places like Humanism Kingdom and people like King Greed, every time there's a cutscene, I brace myself for a full-body cringe at the inevitable badly reasoned morality play. I applaud the attempt at a darker, more adult story and setting, but it doesn't land. The game cannot decide whether monsters are our friends that we love, or bloodthirsty fiends that would rip off our legs if the pact allowed them to do so. It does not engage me, but neither does it grate on me. The flashing rainbow shiny monster effect is pretty dope. This is largely a matter of taste, though, and I expect that's going to be the case for every monster taming game. Monster designs have a few that I really dig, and a bunch that seem uninspired. 10/10 for hitting the nostalgia on the head. Music sounds like an unreleased Gameboy Pokemon game. But it does look bad on humans in cutscenes and battles. ![]() The amaturish part doesn't hurt the gameboy aesthetic or the monsters, indeed, it's excellent. Graphics are one part early Sugomori, one part Toriyama, and two parts cheap "How to Draw Manga" book from Walmart. These are going to be random plusses and minuses. ![]()
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